For a game done in just 48 hours, its beyond impressive. The playing was smooth, I loved the old west style BGM. And it was a fun premise of you being an alien trying to get rid of invading humans instead of the other way around. It was a short, but fun experience.
Thank you very much!! Keep in mind it was made in 48 non-consecutive hours haha I dont want people thinking im a machine xD Really loved putting this game together, I'm glad you enjoyed it!
Awesome game, really well polished and a great experience. The music and gameplay sort of reminded me of Borderlands without the guns, and the clear objectives and cutscenes made it a pleasure to play. Definitely has potential to become a full commercial game.
Thanks for playing Tauheed! I had a lot I wanted to do with it but I knew I had to stay realistic. Hopefully I can flesh it out to become something bigger someday!
Heyy I saw this from you guys youtube video and had to play!! I really love the cinemtics and the feel very much! The other chrachters felt a bit tall but its caused by the field view I guess not a big problem, excelent work for 48 hours had fun to play with all ups and downs
This is exceptional work, especially for 48 hours.
Between the full implementation of cutscenes, the detailed level environment, and variety of objectives with clear tracking– all with a level of polished level design that keeps the player aware of their surroundings and current tasks– this was spectacular as a proof-of-concept of its own, let alone a gamejam.
I’m definitely looking forward to your future projects.
Hey! Thanks for leaving a comment :D Cinemachine is surprisingly easy to use to make quick cutscenes and I think that polished up the game. Creating this world was so fun, the assets provided were amazing and I just had to serve it justice haha Again, thank you for all the compliments, very flattered!
You did an awesome job working in 3D! You put everything together so well and the little cut scenes were great! Everything felt good, though the character felt very tall at first. But maybe that was because of the field of view. Very neat game indeed! :D
Thank you so much Neat! The field of view needs some tweaking for sure, I may have played around with the lens distortion a bit too much. Much appreciation for checking out my game :D
Thank you!! There was definitely a lot more I wanted to implement but I ran out of time. I'm hoping to take the game a bit further if I get the chance though :) Thanks for playing!
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For a game done in just 48 hours, its beyond impressive. The playing was smooth, I loved the old west style BGM. And it was a fun premise of you being an alien trying to get rid of invading humans instead of the other way around. It was a short, but fun experience.
Thank you very much!! Keep in mind it was made in 48 non-consecutive hours haha I dont want people thinking im a machine xD Really loved putting this game together, I'm glad you enjoyed it!
I love it! You're the best!
Aw you're too kind! Thank you for playing!
Excellent game for such a short time frame. Loved the intuitive level design and mood of it. There's a lot of great detail here!
Thank you so much!! ^.^
Awesome game, really well polished and a great experience. The music and gameplay sort of reminded me of Borderlands without the guns, and the clear objectives and cutscenes made it a pleasure to play. Definitely has potential to become a full commercial game.
Thanks for playing Tauheed! I had a lot I wanted to do with it but I knew I had to stay realistic. Hopefully I can flesh it out to become something bigger someday!
Heyy I saw this from you guys youtube video and had to play!! I really love the cinemtics and the feel very much! The other chrachters felt a bit tall but its caused by the field view I guess not a big problem, excelent work for 48 hours had fun to play with all ups and downs
Thank you for playing!! The game definitely needs some cleaning up in multiple aspects. Hopefully I'll get the chance to come back to it sometime :D
This is exceptional work, especially for 48 hours.
Between the full implementation of cutscenes, the detailed level environment, and variety of objectives with clear tracking– all with a level of polished level design that keeps the player aware of their surroundings and current tasks– this was spectacular as a proof-of-concept of its own, let alone a gamejam.
I’m definitely looking forward to your future projects.
Hey! Thanks for leaving a comment :D Cinemachine is surprisingly easy to use to make quick cutscenes and I think that polished up the game. Creating this world was so fun, the assets provided were amazing and I just had to serve it justice haha Again, thank you for all the compliments, very flattered!
Sounds like I should really get to work learning Cinemachine, then. I’ve been putting that off for too long. XD
Hey~ Thanks for playing the game and even leaving a comment! Really appreciate it :)
You did an awesome job working in 3D! You put everything together so well and the little cut scenes were great! Everything felt good, though the character felt very tall at first. But maybe that was because of the field of view. Very neat game indeed! :D
Thank you so much Neat! The field of view needs some tweaking for sure, I may have played around with the lens distortion a bit too much. Much appreciation for checking out my game :D
I just finished this and thought it was great! It would be cool to get the cameras to rotate and use the cones that the NPCs use.
Thank you!! There was definitely a lot more I wanted to implement but I ran out of time. I'm hoping to take the game a bit further if I get the chance though :) Thanks for playing!
hi
first comment :P
Hello! :D First comment gets a cookie 🍪